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Cebulski certainly deserves credit for his impressive character juggling of more than 140 Marvel personalities, not the least of which includes such villains as Galactus, Doctor Doom, Ultron, Attuma, Mephisto, and plenty of others. Sure it's mostly done with in-game text and the occasional full-on cutscene, but there's still a lot to watch and it makes for a pretty decent narrative. What eventually separates Ultimate Alliance from the standard action genre, of course, is the fact that in-between all the punches, kicks, and explosions, there's a great deal of storytelling.
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In fact, Raven's favorite fallback is so close to the border between "pure actioner" and "action-RPG," that it's easy to argue its attachment to the former without much resistance. Dropping into a large but linear level, smashing a couple dozen minions, and fighting a super-powered boss or two are all par for the course.
MARVEL ULTIMATE ALLIANCE PC CONTROLLER FIX SERIES
Now obviously, if you've played with the X-Men Legends series before, then Ultimate Alliance will look more than familiar to you - as it's the natural extension of that franchise. More importantly, though, it's a flawed but fun alterative to the PS3's otherwise sports and shooting-favored launch lineup. Developed with the mass market in mind, Raven Software's cross-system epic is an ideal introduction to the genre it has an emphasis on beat 'em up combat and easily upgradeable characters instead of an overly-complicated storyline or management-heavy advancements. Already released on multiple platforms (including the PSP and Xbox 360), Marvel: Ultimate Alliance has the distinction of being the PlayStation 3's first role-playing game.